I havent seen Vayu turbo in action but it seems to retain most of the speed decks in the previous format.
Spends eariler turns setting up for the explosive turn
Flood the field full of monsters/synchros in said turn using as little resources as possible
Having the ability of summoning dark armed dragon
To my understanding, instead of swarming the field with the aid of shura, bora, gale; allowing easy synchro summons and ultimately winning with DSF. DSF is banned so no one can longer rely on it, the game slows down as a result and you finally cant 'cheat'. Forcing you to actually play to win.
Like normal BW, there wasnt many ways to build it. Vayu turbo is no exception. But i present to you a build that uses the same engine you learn to expect while keeping the deck original.
1 dark armed dragon
2 blackwing - elphin the raven
2 blackwing - sirocco the dawn
1 elemental hero stratos
3 dark grepher
3 destiny hero - diamond dude
2 armageddon knight
2 necroface
1 prometheus, king of the shadows
3 blackwing - vayu the emblem of honor
3 destiny draw
2 allure of darkness
Reinforcement of the army
Heavy storm
Mystical space typhoon
Brain control
Burial from a different dimension
2 lightning vortex
1 smashing ground
Fissure
Mirror force
Call of the haunted
Return from a different dimension
Torrential tribute
2 bottomless trap hole
It seems the only real threat is a threatening roar followed by vortex, JD, insert random mass removal card here. This version uses the engine during the teledad era. Ddraw for even more speed to compliment allure along with diamond dude to pop spells for free such as vortex, heavy, even ddraw and allure.
Some stranger inclusions include necroface and prometheus. necroface allows you to recycle your rfg cards but it doubles as some deck removal. And prometheus acts as a secondary win condition. The addition of so many dark monsters to be ditched with grepher, even if you ran out of steam you have burial and return to get a second use out of your rfg.
Vayu turbo is basically like zombies with mezuki.
Elphin and sirocco make synchro summoning possible; armor master and armed wing respectively.
Your biggest problem, is d.d crow, kycoo, soul release, banisher of the radiance and macro decks period so the hate player can basically run 3 kycoo, 3 banisher and/or macro/d-fissure and assume they dont draw complete shit, will take massive loads on this.
So, what do you do?
Side your own kycoos
If you dont main them, side book of moon for random stupid monsters that you can beat up
My body as a shield?
Threatening roar?
Another burial?
You think about it...